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COMBAT

There will be times when one must take up sword and staff to complete the task ahead. This is where you need to know how combat works. In some instances combat can be free-formed, however during events and player vs player scenarios, we have rules to help move the battle along so everyone can enjoy the event.

 

The Basics

Combat works on a modified d20 system. You have attack rolls, Armor Class values, and actions. Let's go over some of the terms and explain how they work.

 

Dice - There will be moments when you are asked to make a check or roll. This means you have to use our dice system. Currently we use the Chanserv dicebot. To roll, you type " `roll XdY +/-Z" without quotes. X is the amount of dice you must roll. Y is the type of die you must roll, this could be any number ranging from 2 to 20. Z is your modifier, this could be an attack bonus, a skill bonus, or a spell bonus. Read your abilities carefully so you can  have the proper bonus to your roll.

 

AC or Armor Class - This is your armor rating, which tells you how easy or hard you are to hit. All characters start with a base AC of 10. All armor has a base rate of AC. Cloth armor provides no AC, while light armor such as fur or leather provides 3 AC, chain and medium weight armor provide 6 AC, while plate mail and heavy armor provide 9 AC. Shields provide 1 AC for bucklers, 2 AC for small shields, and 3 AC for large shields. Other items and abilities may provide bonuses to AC aswell.

 

Attack Rolls - These come in three types; melee, ranged and spell. For a specific type to land a hit it must beat your opponents AC. This is accomplished by rolling a 1d20 and adding the appropriate bonus to the outcome. If it is more than the target's AC it takes damage. If it is less, you miss. If it equals the target's AC then you hit but the attack does nonlethal damage.

 

Attack - You get one attack each round in combat by default. Gear, abilities and spells may alter this.

 

Skill Check - This is a roll to see if you complete a skill based action. Roll 1d20, add the appropriate modifier, and beat a pre-determined Difficulty Check or DC set up by the Game Master or GM. Beating the DC is a success, failing a DC is a failure.

 

Combat Tag - This comes at the end of your post each round. A tag includes you attack rolls and modifiers, your AC, and any abilities you are using. A sample would be.. [2 melee attacks, +10 to melee attacks, 23AC, Rage +2 attack roll, -2 AC] So long as the tag properly defines your action that round it will be noted during GM resolution. Otherwise, it will be assumed you have no attack bonuses, one attack per round, and 0 AC.

 

Damage - There are five types of damage; nonlethal, minor, major, critical, and obliterating. Nonlethal damage cannot kill you, but enough of it can knock you out. Generally 10 hits by a nonlethal source will knock you out. Minor damage takes 6 hits before you bleed out. Major damage takes 3 hits before you bleed out. Critical means one hit instantly causing you to bleed out. And obliterating damage skills the bleeding part and just makes you dead. Bleeding out causes you to become immobile and fall unconcious. Some abilities ignore that effect. A bleed out requires 1d4-1 rounds for a target to bleed before the target dies. Using First Aid or a Heal spell will stabalize the bleeding. Any damage taken during the bleed out phase is an automaticlly kills the target.

 

RULES OF ENGAGEMENT

1. No player may kill off another player's character without permission of that character's player. The exception is during events where you agree that the GM has the power to allow your character to die as part of the rules laid out in this section.

2. No player will argue with a GM on rules, or game errata. If you find that there are issues with how a GM is conducting the presentation of the rules, see the Contact section of this site.

3. During PvP, each player can survive up to three hits without healing before being considered dead. Players must agree to these rules or be removed from the PvP event. This includes the Battle Dome. All PvP events must be alerted to an OP for proper approval.

4. Failure to provide a copy of your character sheet when asked will result in being removed from an event. All character sheets must remain up to date and feature proper skills, abilities and gear. This is your responsibility.

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